Publications

(2019). Multi-Agent Based Models of Social Creativity. in T. Veale and F.A. Cardosa (eds) Readings in Computational Creativity, Springer, 305–326.

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(2018). Performative Body Mapping: A Creative Robotics Method for Learning Expressive Movement. Proc. of NIPS 2018 Workshop on Machine Learning for Creativity and Design.

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(2018). Human-Robot Kinesthetics: Mediating Kinesthetic Experience for Designing Affective Non-humanlike Social Robots. Proc. of the 27th IEEE Int. Conf. on Robot and Human Interactive Communication (RO-MAN) 2018.

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(2018). Performative Body Mapping for Designing Expressive Robots. Proc. 9th Int. Conf. on Computational Creativity (ICCC 2018).

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(2018). Issues of Authenticity in Autonomously Creative Systems. Proc. 9th Int. Conf. on Computational Creativity (ICCC 2018).

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(2017). Movement Matters: How a Robot Becomes Body. Proc. 4th Int. Conf. on Movement Computing (MOCO’17), London, ACM.

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(2017). Wevva: Democratising Game Design. Proc. 13th AAAI Conf. on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 273–275.

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(2017). Mixed Initiative Approaches to on Device Mobile Game Design. Proc. Mixed Initiative Creative Interfaces Workshop at CHI 2017.

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(2016). Sensors and Workflow Evolutions: Developing a Framework for Instant Robotic Toolpath Revision. chapter in D. Reinhardt, R. Saunders and J. Burry (eds) Robotic Fabrication in Architecture, Art and Design 2016, Springer, pp. 411–426.

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(2016). Botbar: A Platform for Multi Disciplinary Design Education. chapter in D. Reinhardt, R. Saunders and J. Burry (eds) Robotic Fabrication in Architecture, Art and Design 2016, Springer, pp. 251–262.

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(2016). Towards Socializing Non-anthropomorphic Robots by Harnessing Dancers' Kinesthetic Awareness. in J.T.K.V. Koh, B.J. Dunstan, D. Silvera-Tawil and M. Velonaki (eds) Cultural Robotics: First International Workshop, CR 2015, Held as Part of IEEE RO-MAN 2015, Kobe, Japan, August 31, 2015. Revised Selected Papers, Vol. 9549 of LNAI, Springer, 85–97.

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(2016). The Performance of Creative Machines. in J.T.K.V. Koh, B.J. Dunstan, D. Silvera-Tawil and M. Velonaki (eds) Cultural Robotics: First International Workshop, CR 2015, IEEE RO-MAN 2015, Kobe, Japan, August 31, 2015. Revised Selected Papers, Vol. 9549 of LNAI, Springer, 159-172.

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(2015). Accomplice. thingworld: International Triennial of New Media Art (Exhibition Catalogue), NAMOC.

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(2015). Interpretation-Driven Mapping: A Framework for Parallel Search and Re Representation for Computational Analogy in Design. Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM), Special Issue on Analogical Thinking, Cambridge University Press, Vol. 29, No. 2, May 2015, pp. 185–201.

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(2015). Computational Social Creativity. Artificial Life, Special Issue on Art, Creativity and Culture, MIT press, Vol. 21, No. 3, Summer 2015, pp. 366–378.

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(2014). A Survey of Programmers’ Practices for Handling Complexity in Creative Coding. xCoAx 2014: 2nd Conf. on Computation, Communication, Aesthetics and X.

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(2014). The Machine as Autonomous Performer. chapter in L. Candy and S. Ferguson (eds) Interactive Experience in the Digital Age. Evaluating New Art Practice, Springer Series on Cultural Computing, pp. 75–90.

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(2014). Peep: Peer Support for Programming. chapter in L. Carvalho and P. Goodyear (eds) The Architecture of Productive Learning Networks, Routledge.

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(2014). Towards a Performative Body Mapping Approach. 50th Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB 2014), London.

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(2014). Towards Socializing Non-anthropomorphic Robots by Harnessing Dancers' Kinesthetic Awareness. Cultural Robotics: First International Workshop (CR 2015), IEEE RO-MAN 2015, Kobe, Japan, August 31, 2015.

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(2014). The Performance of Creative Machines. Cultural Robotics: First International Workshop (CR 2015), IEEE RO-MAN 2015, Kobe, Japan, August 31, 2015.

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(2014). Shoreline Change Estimation from Survey Image Coordinates and Neural Network Approximation. International Journal of Civil, Environmental, Structural, Construction and Architectural Engineering, 8(4):381–386.

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(2014). Investigating Nonlinear Shoreline Multi-period Change from Orthophoto Map Information by Using a Neural Network Model. Mathematical Problems in Engineering, Cairo, London & New York: Hindawi Publishing Corporation, Article ID 782525 (online), 12 pages.

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(2014). Exploring Conceptual Space in Language Games Using Hedonic Functions. Proc. 5th Int. Conf. on Computational Creativity, Ljubljana, Slovenia.

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(2014). Accomplice: Creative Robotics and Embodied Computational Creativity. 50th Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB 2014), London.

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(2013). Seismic Design Value Evaluation Based on Checking Records and Site Geological Conditions Using Artificial Neural Networks. Abstract and Applied Analysis, Cairo, London & New York: Hindawi Publishing Corporation, Article ID 242941 (online), 12 pages.

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(2013). Multi Feature Visualisations of Phenotypic Behaviour for Creative Interactive Evolution. C. Blum (ed.) Proceeding of the Fifteenth Annual Conference on Genetic and Evolutionary Computation Conference (GECCO), 6–10 July 2013, Amsterdam, Netherlands, pp. 49–50.

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(2013). Learning How to Reinterpret Creative Problems. Proc. 4th Int. Conf. on Computational Creativity, 113–117.

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(2013). Inventing Cultural Machines. chapter in Ecologies of Invention, Sydney University Press, pp. 37–46.

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(2013). Experiential Influences on Computational Association in Design. Proc. 18th Int. Conf. on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013), 863–872.

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(2012). Towards the Evolution of a Language for Creative Design. Proc. 2012 IEEE Congress on Evolutionary Computation (CEC), 2778–2783.

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(2012). Towards Autonomous Creative Systems: A Computational Approach. Cognitive Computation, Special Issue on Computational Creativity, Intelligence and Autonomy, Springer-Verlag, Vol. 4, No. 3, 2012, pp 216–225.

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(2012). Representational Affordances and Creativity in Association-based Systems. Proc. 3rd Int. Conf. on Computational Creativity, 195–202.

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(2012). Embracing Relational Agency in Design Process. Design and Semantics of Form and Movement: Proc. DESFORM 2012, Wellington.

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(2012). Constructing Computational Associations Between Ornamental Designs. Beyond Codes and Pixels: CAADRIA 2012, CAADRIA, Hong Kong, pages 37–46.

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(2011). Interpretation-Driven Visual Association. Proc. 2nd Int. Conf. on Computational Creativity, 132–134..

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(2011). Zwischenraume: The Machine as Voyeur. Proc. 1st Int. Conf. on Transdisciplinary Imaging at the Intersections between Art, Science and Culture (TIC 2010), 62–70.

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(2011). Urban Fictions: A Critical Reflection on Locative Art and Performative Geographies. Digital Creativity, Taylor & Francis, Vol. 22, No. 3, 2011, pp. 160–173.

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(2011). Urban Fiction 2.0. Love Lace (Exhibition Catalogue).

(2011). Towards a Relational Approach to Design Process. Proc. 45th Conf. Architectural Science Association, ANZAScA 2011.

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(2011). Rethinking Machine Agency: From Cybernetic to Robotic Art. Rewire 2011: 4th Int. Conf. on the Histories of Media Art, Science and Technology, 28–30.

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(2011). Multiplicity Through Connectivity: Investigating Body-Technology-Space Couplings in Participatory Activities. Proc. 23rd Australian Computer-Human Interaction Conference: Design, Culture and Interaction (OzCHI 2011).

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(2011). Material Matters: Machine Agency and Performativity. Proc. 17th Int. Symposium on Electronic Art (ISEA 2011), 14–21.

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(2011). Artificial Creative Systems and the Evolution of Language. Proc. 2nd Int. Conf. on Computational Creativity, 36–41.

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(2010). Investigating Potential of Shared Agency using Enactive Interfaces. Proc. Int. Conf. of the New Interfaces for Musical Expression (NIME).

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(2010). Constructing Conceptual Spaces for Novel Associations. Proc. Int. Conf. on Computational Creativity 2010 (ICCC 2010).

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(2009). Artificial Creative Systems: Completing the Creative Cycle. Computational Creativity: An Interdisciplinary Approach, 12–17 August 2009, Schloss Dagstuhl, Wadern, Germany.

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(2009). Agent-Based Modeling of Stem Cells. chapter in Multi-Agent Systems: Simulation and Applications, Taylor and Francis Group, pp. 389–421.

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(2009). Teaching Evolutionary Design Systems by Extending "Context Free". chapter in Applications of Evolutionary Computing, Vol. 5484 of LNCS, Springer, pp. 591–596.

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(2009). Supporting Creativity Using Curious Agents. Computational Creativity Support workshop, CHI 2009, 4 April, 2009, Boston, MA.

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(2009). Extending Context Free to Teach Interactive Evolutionary Design Systems. EvoMUSART 2009, 15–17 April 2009, Tubingen, Germany.

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(2008). Towards a Computational Model of Creative Cultures. AAAI Spring Symposium on Creative Intelligent Systems, Stanford University.

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(2008). Achieving Creative Behaviour Using Curious Learning Agents. AAAI Spring Symposium on Creative Intelligent Systems, Stanford University.

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(2008). A Computational Model for Constructing Novel Associations. Proc. Int. Joint Workshop on Computational Creativity, Universidad Complutense de Madrid.

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(2007). Towards a Computational Model of Creative Societies Using Curious Design Agents. chapter in Engineering Societies in the Agents World VII, Vol. 4457 of LNAI, Springer, pp. 340–353.

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(2007). Permeable and Elastic Terrains. Imaging the City workshop, Proc. CHI 2007.

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(2007). Neural Network Examination on Seismic Design Values in the Building Code of Taiwan. Int. Conf. on Computer Systems and Applications (AICCSA 2007), 781–785.

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(2007). Curious Places: Curious, Proactive, Adaptive Built Environments. Proc. AISB’07 Symposium on Agent Societies for Ambient Intelligence, Newcastle.

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(2006). Towards a Computational Model of Creative Societies Using Curious Design Agents. Proc. Engineering Societies in the Agents World 2006 (ESAW’06), 18–31.

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(2006). Case Study---Programming for Design Rob Saunders. chapter in Dewdney, A. and Ride, P. The New Media Handbook, Routledge, New York, pp. 125–130.

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(2006). Assisting Design by Analogy. Proc. 40th International ANZAScA Conference.

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(2005). Agent Based Modelling of Stem Cell Organisation in a Niche. in Engineering Self-Organising Systems, Vol. 3464 of LNAI, Springer, 52–68.

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(2004). Curious Agents and Situated Design Evaluations. Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM), Special Issue, May 2004, Vol. 18, No. 2, pp. 153–161.

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(2003). Self-Regulatory Hierarchical Coevolution. Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM), Vol. 17, No. 4, pp. 273–285.

DOI LINK

(2003). Hierarchical Co-evolution for Non-routine Design. chapter in N. E. Mastorakis, C. Manikopoulos, G. E. Antoniou, V. M. Mladenov and I. F. Gonos (eds.), Recent Advances in Intelligent Systems and Signal Processing, WSEAS Press, pp. 275–280.

(2002). How to Study Artificial Creativity. Proc. Creativity and Cognition 2002, 80–87.

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(2001). The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution. Proc. AISB’01 Symposium on AI and Creativity in Arts and Science, 12–21.

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(2001). Hierarchical Coevolution for Non-routine Designing. Proc. 5th Australia-Japan Joint Workshop on Intelligent & Evolutionary Systems, 137–155.

(2001). Artificial Creativity: A Synthetic Approach to the Study of Creative Behaviour. Proc. Computational and Cognitive Models of Creative Design V, 113–139.

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(2001). A Curious Design Agent: A Computational Model of Novelty-Seeking Behaviour in Design. Proc. 6th Conf. on Computer Aided Architectural Design Research in Asia (CAADRIA 2001), 345–350.

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(2000). Constructed Representations and Their Functions in Computational Models of Designing. Proc. 5th Conference on Computer Aided Architectural Design Research in Asia (CAADRIA 2000), 215–224.

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