Creative Computing

Publications

We introduce rapid game jams, a style of game jam that takes only 1–2 h and is focused on design experimentation rather than on …

Trends in digital technologies and new social practices are calling for innovative models of learning in education. A recent …

We introduce fluidic games, a type of casual creator that blends game play and game design. Fluidic games have a core of built-in games …

Playing mobile games is popular among a large and diverse set of players, contrasting sharply with the limited set of companies and …

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly …

Playing casual games is a wildly popular activity on smartphones. However, designing casual games is done by a smaller group of people, …

Fluidic games blur the line between gameplay and game design, providing playful, non-technical, easy-to-use tools for users to design …

We provide a proof of principle that novel and engaging mobile casual games with new aesthetics, game mechanics and player interactions …

Casual creator software lowers the technical barriers to creative expression. Although casual creation of visual art, music, text and …

In any prolonged creative act, there may be moments when an interesting and/or surprising aspect of the artefact being created, or a …

Creative coding has goals, methods and tools that distinguish it from other forms of programming practice. A number of creative coding …

Peep is an online environment that supports one of the courses (DECO1012) offered as part of the Bachelor of Design Computing at the …

This paper briefly examines the evidence for a link between creativity and curiosity and argues that one way to better support creative …

This paper describes research into situated analogy-making and its application to digital design assistants. It is claimed that …